﻿namespace Steamworks
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct SNetSocket_t : IEquatable<SNetSocket_t>, IComparable<SNetSocket_t>
    {
        public uint m_SNetSocket;
        public SNetSocket_t(uint value)
        {
            this.m_SNetSocket = value;
        }

        public override string ToString()
        {
            return this.m_SNetSocket.ToString();
        }

        public override bool Equals(object other)
        {
            return ((other is SNetSocket_t) && (this == ((SNetSocket_t) other)));
        }

        public override int GetHashCode()
        {
            return this.m_SNetSocket.GetHashCode();
        }

        public bool Equals(SNetSocket_t other)
        {
            return (this.m_SNetSocket == other.m_SNetSocket);
        }

        public int CompareTo(SNetSocket_t other)
        {
            return this.m_SNetSocket.CompareTo(other.m_SNetSocket);
        }

        public static bool operator ==(SNetSocket_t x, SNetSocket_t y)
        {
            return (x.m_SNetSocket == y.m_SNetSocket);
        }

        public static bool operator !=(SNetSocket_t x, SNetSocket_t y)
        {
            return !(x == y);
        }

        public static explicit operator SNetSocket_t(uint value)
        {
            return new SNetSocket_t(value);
        }

        public static explicit operator uint(SNetSocket_t that)
        {
            return that.m_SNetSocket;
        }
    }
}

